Belaad: The Land of Swords and Quills

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The Land of Swords and Quills

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$ 40

The Kingdom, The People and The Assassins struggle to reach the power of knowledge.

In the golden age of Islam, many Scholars arise and amaze all in the land with their inventions and discoveries. Meanwhile The Kingdom who has just discovered the power of knowledge, starts to intrigue these Scholars in order to strengthen the monarchy and profit more from ruling the land. But The People who notice the intentions of the Sultan and his subjects, confront The Kingdom and struggle to help these Scholars. In the midst of the dispute between The People and The Kingdom, a sect called The Hashashin (The Assassins) has risen. They believe that power is the root of all corruption and must be destroyed. Therefore, The Hashashin are lead to killing these Scholars.



45-60 Minutes


2-6 players


10+ years old


| 14 Character Boards |

| 57 Action Cards |

| 1 Bag |

| 30 Scholar Cards |

| 24 Battle Cards |

| 1 Booklet of Game Rules |

| 70 White and Orange Tokens |

| 5 Swords |

| 1 Scholars Guidebook |

| 50 Gold and Red Coins |

| 14 Hashash Cards |

| 7 Instruction Cards |

Fight For(Against) Science

Many renowned individuals emerge from scientific figures and it is up to you to either attract them towards you or assassinate them, depending on your team.


The many varieties of scholars you manage to draw to yourself throughout the game determine your end-game goal; how much assets you have at the end of the game, or how many sets of different fields of science you possess.

Choose Your Side and Get Ready To Fight For It!

Playing as each of the three teams; The People, The Kingdom, and The Order, also creates different experiences for players.

The varying characters in each team and each of their special abilities make players capable of performing higher than their opponents’ expectations, and overtaking them in some occasions. Although because of the asymmetry of character abilities, any player’s action can be opposed by other players.

Having a separate phase for war is one of the most challenging aspects in any game, when you have to decide between continuing a battle or surrendering, all while you cheer on your teammates, and discourage your opponents.

Many Interactions & Various Selections

Numerous drafting’s, and various action selections made by players during the game pave a different path for each player’s victory. Paths which create new encounters in both individual, and team-based games.

Belaad; How to Play and Joy


14 MB

Scholar Guidebook

10 MB


8 MB