The group of adventurers had been traversing the depths of the woods for what seemed like weeks. They had battled through dank and dangerous dungeons, fought off hordes of goblins, and even managed to slay a bloodthirsty troll. But their journey had not yet come to an end.
As they made their way through the winding tunnels of a forgotten dwarven stronghold, they suddenly heard a faint whisper in the darkness. It was a voice they recognized – the voice of their nemesis, the dark sorcerer known as Malakai.
The adventurers had been pursuing Malakai for months, ever since he had stolen a powerful artifact from their home town. They had tracked him across the lands, through forests and across mountains, and now, at last they were close to catching him.
They cautiously crept forward, their swords, daggers, spears and warhammers at the ready. The tunnels were dark and foreboding, and they could feel the presence of danger lurking around every corner. Suddenly, they heard a loud cackling laugh echoing through the tunnels. Malakai was close.
They rounded a corner and saw him, standing at the end of the tunnel. He was holding the artifact, a glowing orb, in his hands. The adventurers charged forward, ready to do take back what belonged to them.
Malakai however, was a formidable opponent, and he fought back with all his might. The adventurers were pushed back, their weapons barely making a scratch on his dark armor. It seemed as though all was lost, until one of them remembered a tactic they had used in their previous battles. It would be risky to perform, but effective if done so properly.
Using their knowledge of Malakai’s weakness, the group devised a plan to outsmart the dark sorcerer. The warrior distracted Malakai while the rogue snuck up behind him and struck the orb with a well-placed arrow, shattering it into a million pieces. Malakai let out a scream of rage and retreated into oblivion, leaving the adventurers victorious. They breathed a sigh of relief, but their respite was short-lived.
As they made their way out of the stronghold, they heard the sound of an army marching towards them. It was the cult of Chaos, and they were led by a powerful demon.
The adventurers knew they had to act fast, but they were outnumbered and outmatched. They prepared themselves for a battle that would test their skills and their resolve.
The demon was massive, towering over them with its massive horns and razor-sharp claws. The adventurers fought valiantly, but it seemed as though they were fighting a losing battle.
Just as they were on the brink of defeat, one of them had an idea. They remembered a strategy they had used in their past encounters, where they would distract the enemy with a decoy while launching a surprise attack.
They quickly put their plan into motion, and the decoy drew the demon’s attention while the rest of the group attacked from behind. With a final blow, the demon was defeated, and the adventurers emerged victorious once again.
But as they made their way out of the stronghold, they realized that their victory had come at a cost. They had used up all of their resources and were now stranded in the middle of the wilderness.
As they looked out across the desolate landscape, they knew that their journey was far from over. They had no choice but to continue on, and to face whatever dangers lay ahead.
Games Workshop lit the fire to the Warhammer series on tabletop all the way back in 1995 with the release of the first Warhammer: Quest game as a successor to Hero Quest and Advanced Hero Quest. Warhammer Quest, which was later reimplemented into a number of new titles, is one of the most popular cooperative Dungeon Crawling RPGs ever published and was a major success in its day.
The original game is playable in 2-3 hours and was primarily designed for 4 players which can take on the role of any of the four main heroes. You may choose to be the fearless and loyal Dwarf, the agile and clever Elf, the strong Barbarian or the wise Wizard. According to the character you choose to play, you’ll be granted special abilities and strengths which are meant to highlight your role as a team player.
Unfortunately, this game went out of production in 1998, but is still worth looking into. Firstly, because you may still manage to find and play your own second-hand copy. Secondly, Warhammer Quest inspired many games in the genre to come forward with their ideas and was one of the first Dungeon Crawling RPGs that was, for the most part, well-received and it continues to be a popular name among fans of the genre.
All the components of this game from the modular board that changes every time you set foot on it to the artistic miniature figures and the design of the numerous cards and tokens are quite impressive in quality, at least in my book. The miniatures can be lots of fun to paint and the components have also been said to be compatible with other games such as Hero Quest, which given how good they look, is good news for everyone.
All in all, this game and its exclusive fantasy universe are loved by many in the board gaming community and if you missed the train back in 95, you still have a chance to go on a ride in 2023. And so, if you don’t intend to hop on without any preparation or prior knowledge on what the ride is like, you’re in the right place. In this article, you’ll find all you need to know about Warhammer Quest.
How It Plays
In Warhammer Quest, players take on the roles of brave heroes who venture into dark and dangerous dungeons in search of wealth and honor.
The objective of the game is to complete a series of quests, each of which involves defeating a boss monster and collecting a valuable treasure as reward. The quests are presented in a randomized order, so each playthrough is different and unpredictable. To complete a quest, players must navigate through a modular dungeon board, fighting off hordes of monsters and avoiding deadly traps and hazards.
One of the most interesting aspects of Warhammer Quest is the variety of playable scenarios. The game comes with a number of different quests, each of which has its own unique objectives and challenges. Some quests involve rescuing prisoners or acquiring rare artifacts, while others require the heroes to defend a location from enemy forces.
Another intriguing feature of Warhammer Quest is the variety of heroes that players can choose to play as. Each hero has their own unique abilities and equipment, making them better suited for certain tasks than others. For example, the Dwarf is a tough and durable fighter who is great at dealing damage in close combat, while the Wizard is a master of magic who can cast powerful spells to control the battlefield.
The gameplay of this classic title features a mixture of strategy, role-playing and luck. This combination has resulted in an adventure that is thrilling and entertaining at the same time. Not knowing what lies beyond the next doorway causes a constant tension in the atmosphere of the game that makes the game engaging and immersive all throughout. If you’re a fan of American style Dungeon Crawler games, Warhammer Quest is one that you shouldn’t sleep on.
The Quest Is Not Over
The fantastical world of Warhammer expands beyond a single game and expansion pack and fans of the franchise have been lucky to receive enough content to support them for a lifetime. This however, means that it’s very difficult to go through each and every one of the updates the game has received over the years, so I will mention a few that reviewers believe to be the most interesting.
3. The Catacombs of Terror
The Catacombs of Terror is an expansion to the Warhammer Quest board game that takes players on a perilous journey through the dark and treacherous catacombs beneath the city of Hammerhal. In this expansion, players encounter new enemies and challenges as they delve deeper into the catacombs, searching for treasure and fighting to survive.
This expansion brings new gameplay mechanics, including traps, secret doors, and hidden treasures, that add depth and complexity to the game. It also introduces new heroes, including a Knight-Questor and a Darkoath Chieftain, along with new enemies such as the Grot Scuttlers and the deadly Tomb Banshees.
The expansion has been well received by Warhammer fans, with many praising the new mechanics and the added challenge it brings to the game. The Catacombs of Terror expansion has also been lauded for its high-quality components and beautiful artwork, which captures the grim and gritty aesthetic of the Warhammer universe.
2. The Silver Tower
This expansion pack takes players on an epic adventure through the twisted and magical Silver Tower. In this new place, players must navigate a maze of corridors and chambers, fighting off hordes of enemies and solving puzzles as they strive to reach the tower’s heart and defeat its evil master.
With The Silver Tower expansion come new gameplay mechanics, including the ability to level up and customize heroes with new skills and abilities; as well as new enemies, such as the Tzaangors and the Skaven, along with powerful bosses like the Gaunt Summoner and the Ogroid Thaumaturge.
The expansion is quite popular among the community, many have admired its unique blend of strategy, exploration, and narrative. As usual, the components and arts featured within this pack are all of top quality and deserve high credits.
1. Shadows Over Hammerhal
Shadows Over Hammerhal is an expansion for the Warhammer Quest board game that takes players on a hazardous journey through the obscure and enigmatic city of Hammerhal. Players must navigate their way through the intricate streets and secret alleys of the maze-like city, battling ferocious enemies, and revealing malevolent secrets lurking in the shadows.
The expansion introduces new mechanics, including the opportunity to explore the city and interact with its inhabitants, as well as new foes, bosses, heroes, treasure, and equipment to discover.
The fans have welcomed this expansion for its captivating story, challenging gameplay, top-quality components, and breathtaking artwork that captures the city’s dark and eerie atmosphere in an impressive way.
What It’s Like
Being one of the classics of its own genre, Warhammer Quest is nowhere as fun today as it must have been in 1995, but still has tons of content to offer its fans and it has been supported by addons enough to keep the experience fresh for quite some time. What I love about this game is that not only it should be played by all RPG fans, it very easily can be. The rules are straightforward and easy to understand and so, all novice players are welcome to give this challenge a shot.
There have of course been complaints regarding the complexity of the rules and that the rulebook might seem overwhelmingly large upon first impressions, in truth however, the base game of Warhammer Quest is fairly simple and graspable by just a few sessions of playing the game. There is without a doubt a little bit of a learning curve, but I didn’t find it very bothersome. The overwhelming size of the guide is because of the fact that it contains optional settings for additional playthroughs. Different scenarios if you will. House rules are also available for this game that may match your personal preferences better than the official rules do.
A small portion of the community are players who criticize the game for its concerning level of randomness and reliance on luck. Some may feel that the game is too dependent on dice rolls and that it can be frustrating to lose a quest due to bad luck. There will always be those of us who resent luck-based mechanics but unfortunately for them, there will also always be luck-based mechanics in board games, namely in this one.
Most players, however, praise Warhammer Quest for its immersive gameplay and high replayability. The community seems to love the randomization of quests and enjoy exploring the modular dungeon board. The variety of heroes and the way each one brings a unique playstyle to the game has also been admired a bunch of times.
In conclusion, Warhammer Quest might be more of a vintage game than a constant play, but it does live up to its reputation despite the title’s old age. It’s replayable, packed with exciting content and has been a gateway to the world of tabletop RPGs for many gamers.
I’ve already provided more than enough reasons to go check this game out and it’s safe to say fans of fantasy, role-playing and cooperation will have a good time with it. Anyone else is also welcome to give it a shot because if you ever come across another game in the series that interests you, you will want to have played the original going in.
As always, if you enjoy this game we’d love to know why and even if you don’t, you’re equally as welcome to share your thoughts down below!